Base Modelling in Maya
The Creature » Devlog
Using the final design concept art, I have done the base modelling in Maya for this character. I don't know how the rigging of this character will work just yet, so I have created two projects for this, one with the entire mesh combined, and one with some limbs and parts separated from the rest. I will test how the rigging works with both variations and progress from there.
Get The Creature
The Creature
There's something lurking in The Deep. (Character Art 2022 submission)
Status | In development |
Category | Assets |
Author | Elizabeth Gray |
Tags | characterart2022, Creepy, Horror, searchforastar, Unity |
More posts
- Final Sculpt ProgressFeb 05, 2022
- Sculpt Progress 6Feb 05, 2022
- Sculpt Progress 5Feb 05, 2022
- Sculpt Progress 4Feb 05, 2022
- Sculpt Progress 3Feb 05, 2022
- Sculpt Progress 2Feb 05, 2022
- Sculpt Progress 1Feb 05, 2022
- Final DesignsJan 18, 2022
- Concept Sketches (Cont.)Jan 18, 2022
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