Sculpt Progress 6


6th sculpt update. 

After modelling all parts of the charater, I put it back into Maya and assembled all the parts together in order to create the complete model. I will now put this back into ZBrush and sculpt over it.

Some of the meshes needed to be ZRemeshed in order to be imported into Maya, so that may make some inconsistencies in the polycount of the combined mesh.

Get The Creature

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