Follow Elizabeth Gray
Follow
Following Elizabeth Gray
Following
Add To Collection
Collection
Comments
Devlog
Submission to Character Art Challenge 2022
The Creature
←
Return to The Creature
Devlog
Final Sculpt Progress
February 05, 2022
by
Elizabeth Gray
#SFAS2022
Final Sculpt Update. This is the final sculpt for my SFAS project. I am prepared to put this into Unity and render some images of the sculpt as it is now. I was not able to progress to the Retopo or t...
Continue reading
Sculpt Progress 6
February 05, 2022
by
Elizabeth Gray
#SFAS2022
6th sculpt update. After modelling all parts of the charater, I put it back into Maya and assembled all the parts together in order to create the complete model. I will now put this back into ZBrush a...
Continue reading
Sculpt Progress 5
February 05, 2022
by
Elizabeth Gray
#SFAS2022
Progress Update 5: The left shoulder plate was successful. I modelled it from one sphere in ZBrush, using the Clay and Flatten tools to give it a dented look. I sculpted the spine from one block objec...
Continue reading
Sculpt Progress 4
February 05, 2022
by
Elizabeth Gray
Sculpt Progress update four. The neck is good, but the mesh deformed slightly near to the base. The head is different to what I imagined it would be in the concept art, but I think the sculpting gave...
Continue reading
Sculpt Progress 3
February 05, 2022
by
Elizabeth Gray
This is the third progress update for the sculpt. I think that the fan could have benefitted more from modelling the details in Maya instead of ZBrush, and the claw needs more detail work. There is al...
Continue reading
Sculpt Progress 2
February 05, 2022
by
Elizabeth Gray
#SFAS2022, #TheDeep
This is the second progress update for the sculpting process. I have completed the chest and chestplate of the model. I am satisfied with the chestplate itself, but the chest is lacking definition and...
Continue reading
Sculpt Progress 1
February 05, 2022
by
Elizabeth Gray
#CharacterDesign2022, #SearchForAStar
I have begun to sculpt onto the models I made in Maya, the first two parts being the left and right arms. I feel that the sculpting was successful here, but I had to sculpt the right arm (the longer o...
Continue reading
Base Modelling in Maya
January 20, 2022
by
Elizabeth Gray
#CharacterArt2022, #SFAS, #TheDeep
Using the final design concept art, I have done the base modelling in Maya for this character. I don't know how the rigging of this character will work just yet, so I have created two projects for thi...
Continue reading
Final Designs
January 18, 2022
by
Elizabeth Gray
#TheDeep, #CharacterArt2022
This is the final development stage for the concept art. I have decided on a final design and colour scheme for the character and I am ready to start base modelling. I have the turnaround sketches as...
Continue reading
Concept Sketches (Cont.)
January 18, 2022
by
Elizabeth Gray
#CharacterArt2022, #Horror, #TheDeep
I have further developed the sketches I made earlier using the references that I collected. I split them up into two groups, since this is supposed to be a merman, so I am exploring different ways to...
Continue reading
First Sketches with Reference
January 12, 2022
by
Elizabeth Gray
#The Deep, #Concept Sketches
Initial sketches from references I collected for this project. More devlopment of concepts to come...
Continue reading
First Silhouettes and Sketchovers
January 12, 2022
by
Elizabeth Gray
1
#The Deep, #Character Art 2022, #Merman, #Horror
This is the very first concepts that I have done for this project. My main idea is for the character to be a Creature of the Deep Sea, in line with the chosen theme, The Deep. I am going to further pu...
Continue reading